Attention, Memory, & Wearable Interfaces

Date of Publication: 
2002 October

The paper considers the limits of human attention and how wearable interfaces should be developed to complement, not interfere, with normal human capabilities. Most interfaces on desktop computers do not have this problem; desktop interface designers can assume that the user is solely concentrating on the digital task. However, a major advantage of a wearable is that users can take it anywhere and use it anytime.


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